My personal objective is not to show my OpenSIM in the best possible light, but rather to allow people to access the world via a mobile phone for conferencing, and other research/experimental activities in real time.
I do very much appreciate the info you posted on your experiences with mobile browsers! Cheers, scotto... On Fri, Mar 22, 2013 at 9:15 AM, dz <[email protected]> wrote: > I have tried a number of the "mobile" viewers.. The first workable one > was Pocket Metaverse on IOS. Since I stopped following that app, a "PRO" > version has been released. I have since moved to Android based mobile > devices. Justin correctly identified the android mobile viewer (Lumiya). > I have been using that viewer for a number of months, The experience is > not immersive and interacting over a wireless connection is sometime > frustrating compared to the power of my desktop. There is a BIG > HOWEVER... Lumiya has worked reliably for me on my phones, on my tablets > and with SL and OpenSim. It doesn't do everything now, but releases are > frequent and seem to be focused on adding features instead of fixing > bugs.. In the Browser space, I have been seeing a lot of people pointing > at PixieViewer. I have only taken a cursory look at this option, since I > am happy with my Android solution. My impression was that it was a "cool > thing" but not really in the realm of a working tool yet. I have to agree > with Justin (and others) who see the webGL rendering as a possible future > direction but not likely to be a "world changer" in the immediate future. > > Personally, I think that there are much more robust web technologies to > "show folks" the inside of a virtual world. It seems to me that the same > amount of effort that you direct at getting user inworld on a web viewer > could be put into developing a sequence of video/web based how-to use a > "real" viewer. Think of it this way... do you want someone to see your > sim in a viewer that can render the surrounding 20 meters at a max texture > resolution of 256x256, or would you want to show them a YouTube of your > sim rendered at HD resolution? Even the Lindens ( who have trouble > recognizing customer desires ) have learned that asking new users to > download a new viewer every time they want a new feature is a > non-starter. If someone had shown me a ruth on an island in a web viewer > when I started,, and i couldn't drop and modify a prim, I wouldn't have > spent the last years digging any deeper... I would have said OOOO another > version of VRML with its disconnected toolsets... The REAL differnce and > advantage OpenSim has over any of your alternatives ( like Unity) is that > you can MODIFY yourself AND what is in the space around you.. I dont see > how you will ever accomplish that with a web based UI. > > d > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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