just sticking my paw in on this i would just about KILL for a viewer that 1 didn't try to load the entire region of stuff before being able to move around (a 50 meter sphere would be fine)
2 had a screen that was useable for small devices (my netbook has a 1024*600 screen) 3 was semi current with the LL codebase 4 while im dreaming here hows about a portable install?? (saves all of its data files in an internal folder) Any takers?? heck having Gimp/Blender/Sim on a stick/Bad Wolf Viewer as a single download would be KILLER On Fri, Mar 22, 2013 at 2:36 AM, Scott Overmyer <[email protected]> wrote: > My personal objective is not to show my OpenSIM in the best possible > light, but rather to allow people to access the world via a mobile phone > for conferencing, and other research/experimental activities in real time. > > I do very much appreciate the info you posted on your experiences with > mobile browsers! > > Cheers, > scotto... > > > On Fri, Mar 22, 2013 at 9:15 AM, dz <[email protected]> wrote: > >> I have tried a number of the "mobile" viewers.. The first workable one >> was Pocket Metaverse on IOS. Since I stopped following that app, a "PRO" >> version has been released. I have since moved to Android based mobile >> devices. Justin correctly identified the android mobile viewer (Lumiya). >> I have been using that viewer for a number of months, The experience is >> not immersive and interacting over a wireless connection is sometime >> frustrating compared to the power of my desktop. There is a BIG >> HOWEVER... Lumiya has worked reliably for me on my phones, on my tablets >> and with SL and OpenSim. It doesn't do everything now, but releases are >> frequent and seem to be focused on adding features instead of fixing >> bugs.. In the Browser space, I have been seeing a lot of people pointing >> at PixieViewer. I have only taken a cursory look at this option, since I >> am happy with my Android solution. My impression was that it was a "cool >> thing" but not really in the realm of a working tool yet. I have to agree >> with Justin (and others) who see the webGL rendering as a possible future >> direction but not likely to be a "world changer" in the immediate future. >> >> Personally, I think that there are much more robust web technologies to >> "show folks" the inside of a virtual world. It seems to me that the same >> amount of effort that you direct at getting user inworld on a web viewer >> could be put into developing a sequence of video/web based how-to use a >> "real" viewer. Think of it this way... do you want someone to see your >> sim in a viewer that can render the surrounding 20 meters at a max texture >> resolution of 256x256, or would you want to show them a YouTube of your >> sim rendered at HD resolution? Even the Lindens ( who have trouble >> recognizing customer desires ) have learned that asking new users to >> download a new viewer every time they want a new feature is a >> non-starter. If someone had shown me a ruth on an island in a web viewer >> when I started,, and i couldn't drop and modify a prim, I wouldn't have >> spent the last years digging any deeper... I would have said OOOO another >> version of VRML with its disconnected toolsets... The REAL differnce and >> advantage OpenSim has over any of your alternatives ( like Unity) is that >> you can MODIFY yourself AND what is in the space around you.. I dont see >> how you will ever accomplish that with a web based UI. >> >> d >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Robert L Martin
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