I found UploadObjectAssetModule.cs, ObjectAdd.cs in Lindencaps namespace, but when I put a break point there, and tried to upload a mesh but it never jump into the break point. Can I use them for the purpose above? If so, how to provide the OSD map -I think is llsd format - for them?
And another method name AddObject(SceneObjectGroup) in PrimeCountModule, is it for putting an item on the scene? -- View this message in context: http://opensim-users.2152040.n2.nabble.com/Collada-uploading-and-storing-process-tp7579803p7579804.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
