I found UploadObjectAssetModule.cs, ObjectAdd.cs in Lindencaps namespace, but
when I put a break point there, and tried to upload a mesh but it never jump
into the break point. Can I use them for the purpose above? If so, how to
provide the OSD map -I think is llsd format - for them?

And another method name AddObject(SceneObjectGroup)  in PrimeCountModule, is
it for putting an item on the scene?



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