The viewer handles the conversion before handing it off to the
simulator/asset service, you would need to recreate all the functionality
that the viewer provides for conversion in your module to make these files
viewable inside of a viewer.


On Sat, Apr 13, 2013 at 8:02 AM, tchvan <[email protected]> wrote:

> I found UploadObjectAssetModule.cs, ObjectAdd.cs in Lindencaps namespace,
> but
> when I put a break point there, and tried to upload a mesh but it never
> jump
> into the break point. Can I use them for the purpose above? If so, how to
> provide the OSD map -I think is llsd format - for them?
>
> And another method name AddObject(SceneObjectGroup)  in PrimeCountModule,
> is
> it for putting an item on the scene?
>
>
>
> --
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-- 
Michael Emory Cerquoni
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