The viewer handles the conversion before handing it off to the simulator/asset service, you would need to recreate all the functionality that the viewer provides for conversion in your module to make these files viewable inside of a viewer.
On Sat, Apr 13, 2013 at 8:02 AM, tchvan <[email protected]> wrote: > I found UploadObjectAssetModule.cs, ObjectAdd.cs in Lindencaps namespace, > but > when I put a break point there, and tried to upload a mesh but it never > jump > into the break point. Can I use them for the purpose above? If so, how to > provide the OSD map -I think is llsd format - for them? > > And another method name AddObject(SceneObjectGroup) in PrimeCountModule, > is > it for putting an item on the scene? > > > > -- > View this message in context: > http://opensim-users.2152040.n2.nabble.com/Collada-uploading-and-storing-process-tp7579803p7579804.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Michael Emory Cerquoni
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