Regarding 4), the limits tend to depend on the power of the hardware (CPU, memory, network bandwidth, etc.) Some
information on this is at [1]
Regarding the other questions, you might also want to try the various OpenSimulator related forums (e.g. osgrid) and
Google+ communities for input. I think they tend to be more active for people with less experience in OpenSimulator.
[1] http://opensimulator.org/wiki/Performance
On 12/04/13 06:30, Storm Singer wrote:
I was thinking in class about something the instructor was not taking about:
the desire for a default space for new
users of personal OS sims to become familiar with their new environment. I
thought, perhaps I could create an oar that
could be conveniently loaded that would be chock-full of scripts and friendly
building sandboxes and tutorials of
whatever is most helpful.
So my questions are:
1) (most important) what kinds of tutorials does a new user want/need? Should
they focus on building big things, or
small things, or scripting, or troubleshooting common problems?
1a) What was the first major challenge that you had when you first started with
OpenSim?
2) what would be the most efficient system for sending whole regions from one
Sim to another? I had issues importing
oars on my setup- there were no scripts or poses included when the file owner
had said they were.
3) would anybody be willing to help with this? I barely know anything myself, I
just know where to find how to do it. Do
you have any ideas on how to arrange stuff or good resources for me to refer to
while creating this whole project? Would
you like to donate a model? It would be fun to have an art gallery hallway
section that goes on for a ridiculously long
time, but all the artworks on the sides are actually unique.
4) what are/where do I find the limits of current technology? Like how many
NPCs can rationally fit on a Sim?
This idea is somewhat refreshing to me, and I'm enjoying thinking about it a
lot. Do you have any input?
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Justin Clark-Casey (justincc)
OSVW Consulting
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