Thank you, Justin. I'll definitely check those out. -Rina On Apr 16, 2013 4:23 PM, "Justin Clark-Casey" <[email protected]> wrote:
> Regarding 4), the limits tend to depend on the power of the hardware (CPU, > memory, network bandwidth, etc.) Some information on this is at [1] > > Regarding the other questions, you might also want to try the various > OpenSimulator related forums (e.g. osgrid) and Google+ communities for > input. I think they tend to be more active for people with less experience > in OpenSimulator. > > [1] > http://opensimulator.org/wiki/**Performance<http://opensimulator.org/wiki/Performance> > > On 12/04/13 06:30, Storm Singer wrote: > >> I was thinking in class about something the instructor was not taking >> about: the desire for a default space for new >> users of personal OS sims to become familiar with their new environment. >> I thought, perhaps I could create an oar that >> could be conveniently loaded that would be chock-full of scripts and >> friendly building sandboxes and tutorials of >> whatever is most helpful. >> >> So my questions are: >> >> 1) (most important) what kinds of tutorials does a new user want/need? >> Should they focus on building big things, or >> small things, or scripting, or troubleshooting common problems? >> >> 1a) What was the first major challenge that you had when you first >> started with OpenSim? >> >> 2) what would be the most efficient system for sending whole regions from >> one Sim to another? I had issues importing >> oars on my setup- there were no scripts or poses included when the file >> owner had said they were. >> >> 3) would anybody be willing to help with this? I barely know anything >> myself, I just know where to find how to do it. Do >> you have any ideas on how to arrange stuff or good resources for me to >> refer to while creating this whole project? Would >> you like to donate a model? It would be fun to have an art gallery >> hallway section that goes on for a ridiculously long >> time, but all the artworks on the sides are actually unique. >> >> 4) what are/where do I find the limits of current technology? Like how >> many NPCs can rationally fit on a Sim? >> >> This idea is somewhat refreshing to me, and I'm enjoying thinking about >> it a lot. Do you have any input? >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> >> > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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