I haven't used llSitTarget on chairs .. I was testing with prims, may be I should try that. Yes graph traversal is a great approach. I was trying to find a way where NPCs learn from avatar navigation and use common navigation avatar 'sentier battus' as paths, as guides to use another term
On Wed, May 1, 2013 at 6:32 AM, Jeff Kelley <[email protected]> wrote: > At 8:24 AM -0400 4/30/13, Dr Ramesh Ramloll wrote: > > The approach is trivial but looks entertaining when implemented. Avoid >> walls thru >> simple collision detecting when avatars (human driven) are absent ... and >> use >> position of avatars (human driven) as guides, and break out to target when >> target is withing range. >> > > Although NPCs can drift on convex obstacles, the are trapped inside a > concave one. I use waypoints prims and a graph of connected nodes. > Pathfinding becomes a graph walk, which is a well known problem. > > > Did you SitTarget your chairs? > > > -- Jeff > > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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