Thanks Edmund for sharing the process. I really appreciate it. R On Tue, Jun 4, 2013 at 3:14 AM, Edmund Edgar <[email protected]> wrote: > On 4 June 2013 06:19, Dr Ramesh Ramloll <[email protected]> wrote: >> >> Hello >> >> Since my application deals with hundreds of such situations, that >> would be hard work in the future ... because as we well know updating >> code for complex stuff in opensim is so inefficient because there are >> no way to propagate changes for scripts that are used often in >> different objects. >> >> on a side note, how does one efficiently update scripts for many >> objects that use them at once. It would be great if each script >> element in every prim is actually a pointer to some script in >> inventory, so that when we change the script in the inventory, then >> all scripts would know about the change. Is this something way too >> hard to implement? > > > What I do with sloodle, which is a bit of a palava but works for my > purposes, is: > > - I keep a single copy of each LSL script in my Git repo. > > - Each LSL script has a comment at the bottom saying where it lives in the > Git repo. > https://github.com/sloodle/moodle-mod_sloodle/blob/master/mod/choice-1.0/objects/default/assets/sloodle_choice_text.lslp#L49 > > - I export my objects as an IAR file, then unpack the archive. > > - I run a shell script that looks at the comment from the bottom of each LSL > script, checks if the content is different from the file in Git, and copies > it over if it is, so the archive gets all the latest versions of the various > LSL scripts from Git. > https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/syncGITScriptsToIAR.sh > > - I run another shell script to update the UUIDs of any scripts that have > changed (I use MD5 sums of the script content to make UUIDs) to force > OpenSim to use the new content. > https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/fixuuid.sh > > - I repack the archive into an IAR then import it back into OpenSim. > > I also have a script that works in the opposite direction and checks if > there's anything in the IAR that's different from what I've checked into > Git, in case I update something in-world and forget to check it in. > https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/syncIARScriptsToGIT.sh > > In theory this could probably turn into a single script that you could run > in a single command. > > HTH, YMMV, > > -- > Edmund Edgar > Avatar Classroom > Your classroom, on the web, in a virtual world. > > [email protected] > +81 090 3912 3380 > Skype: edmundedgar > Second Life: Edmund Earp > Linked In: edmundedgar > Twitter: @edmundedgar > http://www.avatarclassroom.com > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
-- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate Research Associate Professor, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog, LinkedIn, DeepSemaphore LLC, Google+ profile _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
