At 5:19 PM -0400 6/3/13, Dr Ramesh Ramloll wrote:
on a side note, how does one efficiently update scripts for many objects that use them at once.
llRemoteLoadScriptPin
It would be great if each script element in every prim is actually a pointer to some script in inventory, so that when we change the script in the inventory, then all scripts would know about the change. Is this something way too hard to implement?
It would be great but it would break a fundamental rule : "assets are immutable". -- Jeff _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
