At 5:19 PM -0400 6/3/13, Dr Ramesh Ramloll wrote:

on a side note, how does one efficiently update scripts for many
objects that use them at once.

llRemoteLoadScriptPin

It would be great if each script
element in every prim is actually a pointer to some script in
inventory, so that when we change the script in the inventory, then
all scripts would know about the change. Is this something way too
hard to implement?

It would be great but it would break a fundamental rule :

"assets are immutable".


-- Jeff
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