I believe it will load down to Collada 1.3 though I think 1.4+ is recommended and there is no way to load collada files directly from the simulator console at this time it requires a LL based viewer that supports mesh uploads.
On Fri, Jul 5, 2013 at 6:41 PM, Dr Ramesh Ramloll <[email protected]>wrote: > Hello > I am wondering if this is documented somewhere, I try googling but > could not find the info. > What is the current version of collada expected by Firestorm or Second > Life viewer? > I am not familiar with console commands for opensim but I imagine > there much be commands to load collada files manually (?), in any > case, what version of collada does opensim expect its collada objs to > be in. > The amount of effort to get anything to work from static objects to > rigged avatars is really out of bounds. > The various editors I tried require a lot of gymnastics just to get > objects that render well in them to be imported into opensim. > I am only familiar with ac3d, and Blender somewhat. Since we are on > this topic, is there really a human usable 3d editor that actually > works with little headaches. > Blender is in a class of its own ... with its different versions and > lack of back compatibility. > Any way, will wait for some of your thoughts and insights. > R > -- > 'Consider how the lilies grow. They do not labor or spin.' > Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate > Research Associate Professor, Idaho State University, Pocatello, ID > 83209 Tel: 208-240-0040 > Blog, LinkedIn, DeepSemaphore LLC, Google+ profile > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Michael Emory Cerquoni
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