re : "The various editors I tried require a lot of gymnastics just to get
objects that render well in them to be imported into opensim.
I am only familiar with ac3d, and Blender somewhat."

I've been working with Blender 2.6, and while I'll admit it takes a bit of adjusting if you're moving from prim based modeling it works perfectly with opensim uploading through either Firestorm or Kokua. Scaling is a bit of a headache but after upload my models show exactly as they did in Blender and oddly enough, they seem to actually load a bit faster.

While on the topic of mesh, I did have a quick question to anyone out there regarding instancing. Awhile back (before the advent of mesh) I seem to remember someone mentioning that sculpts were superior to normal prims as only one copy of the sculpt is downloaded and then applied to all objects it was used on by the viewer. Would anyone happen to know if the same holds true for mesh? Say in the case of an model with multiple duplicated pieces, would it make better sense to include one copy of the duplicate piece in the dae and then duplicate it in world or just glob it all together during the import?

Thanks, :)

- John / Orion Pseudo

On 07/05/2013 08:08 PM, Nebadon Izumi wrote:
The various editors I tried require a lot of gymnastics just to get
objects that render well in them to be imported into opensim.
I am only familiar with ac3d, and Blender somewhat.

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