You might also find this information pertinent to the viewer limits when uploading mesh objects of any type : http://wiki.secondlife.com/wiki/Limits#Mesh
On Wed, Oct 2, 2013 at 1:27 PM, Michael Emory Cerquoni < [email protected]> wrote: > if you are familiar with Blender there is a Rigged avatar template that > has been very helpful for me here : > > http://forums.osgrid.org/viewtopic.php?f=38&t=4630 > > > > On Wed, Oct 2, 2013 at 1:10 PM, Robert Martin <[email protected]>wrote: > >> On Wed, Oct 2, 2013 at 12:50 PM, Michael Emory Cerquoni >> <[email protected]> wrote: >> > I beleive you need to use the nightly build ( >> > http://www.makehuman.org/content/download_nightlybuild.html ) or build >> it >> > yourself from the source code ( http://code.google.com/p/makehuman/ ) >> to get >> > full second life rigging support. hope this helps. >> >> yes im fully aware of that (i have been following the SVN for the last >> YEAR) but what i want is a known working mesh avatar that i can use to >> help debug things (im getting a wonky avatar) >> >> >> -- >> Robert L Martin >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > > -- > Michael Emory Cerquoni > -- Michael Emory Cerquoni
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