You can if you world is regulated well enough turn on direct C# scripting so you can code pure C# in world, but be very careful if your region has public access with scripting because then that opens you to a lot of possible attacks.
On Sat, Dec 14, 2013 at 7:26 AM, Kim Minuet <[email protected]> wrote: > Well we already have a lot of OS specific functions ... but if you're > talking new language constructs or new events ... bring it on :) > > Kim > > ------------------------------ > From: [email protected] > To: [email protected] > Date: Sun, 15 Dec 2013 00:24:38 +1100 > Subject: [Opensim-users] opensource language > > > Hello ... Just thinking here ... > The scripts we use for opensims worlds are open source ... > Why is it that we are following the secondlife scripting language ? > Can we make it different ... ? > It looks like to me that we are following secondlife here but if we can > change it , hmmm that is a first ... > Is there a away... ? > There should be ... > Think on it ... > -- > Most computer problems are located between keyboard and chair .... [image: > B-)] > _______________________________________________ Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
<<face-cool.png>>
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
