A physical object looses physics status when colliding with ground and becomes phantom.

[ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!


This happens only to objects rezed with llRezObject(), and only for ground (not floor) collision.

Here is an experiment with a floor:
http://www.pescadoo.net/tmp/ground_collision.png

They all have been "de-physicated"  the instant they reached the ground.

The ground is perfectly flat (terrain fill).


-- Jeff
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