Hello Why you never answer us? Bartleby
Le 22 janv. 2014 à 01:48, Justin Clark-Casey <[email protected]> a écrit : > I suspect there might be an uncaught race condition somewhere, which would be > a bug in ODE's physics plugin. I know there are a ton of open bugs so it > might seem a little futile, but would be good to mantis it for reference. > > On 20/01/14 11:16, Jeff Kelley wrote: >> A physical object looses physics status when colliding with ground and >> becomes phantom. >> >> [ODE SCENE]: unable to collide test active prim against space. The space >> was zero, the geom was zero or it was in the >> process of being removed. Removed it from the active prim list. This needs >> to be fixed! >> >> >> This happens only to objects rezed with llRezObject(), and only for ground >> (not floor) collision. >> >> Here is an experiment with a floor: >> http://www.pescadoo.net/tmp/ground_collision.png >> >> They all have been "de-physicated" the instant they reached the ground. >> >> The ground is perfectly flat (terrain fill). >> >> >> -- Jeff >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
