Hello

Why you never answer us?
Bartleby

Le 22 janv. 2014 à 01:48, Justin Clark-Casey <[email protected]> a écrit 
:

> I suspect there might be an uncaught race condition somewhere, which would be 
> a bug in ODE's physics plugin.  I know there are a ton of open bugs so it 
> might seem a little futile, but would be good to mantis it for reference.
> 
> On 20/01/14 11:16, Jeff Kelley wrote:
>> A physical object looses physics status when colliding with ground and 
>> becomes phantom.
>> 
>> [ODE SCENE]: unable to collide test active prim against space.  The space 
>> was zero, the geom was zero or it was in the
>> process of being removed.  Removed it from the active prim list.  This needs 
>> to be fixed!
>> 
>> 
>> This happens only to objects rezed with llRezObject(), and only for ground 
>> (not floor) collision.
>> 
>> Here is an experiment with a floor:
>> http://www.pescadoo.net/tmp/ground_collision.png
>> 
>> They all have been "de-physicated"  the instant they reached the ground.
>> 
>> The ground is perfectly flat (terrain fill).
>> 
>> 
>> -- Jeff
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>> 
> 
> 
> -- 
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
> _______________________________________________
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> 

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