My intuition is that it's a viewer problem; does the Kokua viewer display water the same way when connecting to SL? If it does, then it's not an OpenSim problem. I am 99% sure water is 100% handled client side, and OpenSim server code has nothing to do with it.
Maybe try some more experiments to narrow down possibilities. I just downloaded and ran viewer Kokua_64_3_7_4_32111_x86_64 on Ubuntu, and got normal looking water. One thing I DID notice about Kokua was that it does not allow me to choose advanced graphics settings. Kokua locks me out of certain things, where other viewers (Singularity) do not. (My graphics hardware is low quality motherboard-based, and generates a warning at startup) In spite of this, With Singularity, I can actually turn on shaders, advanced lighting model, water reflections, etc. Perhaps the Kokua developers would be interested in your findings. http://wiki.kokuaviewer.org/wiki/Communication_Channels Good luck getting water to look better! -- View this message in context: http://opensim-users.2152040.n2.nabble.com/On-Linux-Latest-SL-Opensim-viewer-not-compatible-with-opensim-water-tp7581208p7581210.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list Opensim-users@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-users