Water works just fine for me with the latest Kokua viewer in OpenSuSE 13.1 x64 as you can see here : http://nebadon2025.com/screenshots/kokua_water_01.png
On Wed, Apr 2, 2014 at 8:46 PM, Justin Clark-Casey <[email protected] > wrote: > The usual approach would be to include these assets with OpenSimulator > itself, rather than require people to fetch a separate IAR. So donating a > patch for this would be welcome, though of course the assets would have to > be appropriately licensed. I would say that they should be identical or > very close to the effect expected elsewhere (though, of course, any > proprietary assets are not appropriate). > > If I remember, in the past some of these assets > > On 02/04/14 16:51, Chris wrote: > >> From what I understand, some time ago LL had removed some local assets >> from the viewer code, including the default >> water shader texture, and the transparent highlighter (that red smokey >> texture you see when you enable transparency via >> CTRL ALT T) since they can directly be served from the SL grid servers. >> This results in the client not being able to >> find the textures either locally or get it from the server (since to my >> knowledge they don't exist in the OpenSim's set >> of assets that it is distributed with). Thus on more recent viewers, you >> see a shiny, smooth, almost mirror-like surface >> on the water, instead of ripples; and if you ever tried editing >> transparent / semi transparent prims on these viewers >> you may notice that when you enable show transparencies they all show up >> a solid red color instead of the smokey semi >> transparent highlight texture; Which by the way, solid opaque red is >> really hard to work with when editing a number of >> objects in close proximity and they all have some kind of transparency :) >> >> The bad thing about the said asset removal is that you can't simply copy >> those assets from an older viewer and put them >> in your problematic viewer's install directory... It appears those >> viewers are now hard-coded to retrieve those assets >> from the server and will ignore the presence of the ones you copied over. >> >> It's a bit of an "ungraceful" and a bit brute force approach I suppose >> but; I have a small IAR that I made up that >> inserts the water shader and the transparent highlighter textures into >> your inventory. Once it has been loaded the >> database will have the correct textures and UUID references for them and >> the viewers should start displaying them >> properly again. You don't even have to keep them in your inventory once >> it's loaded. Problem is, they are the same >> textures as found in the viewer's install directory and I am not sure if >> they can be distributed with OS. If none of the >> developers here have an issue though with me linking to the IAR that >> fixes the issue then I will gladly upload it >> somewhere and post up a link? Let me know please :) >> >> -- Chris >> >> On 4/2/2014 9:58 AM, riebling wrote: >> >>> My intuition is that it's a viewer problem; does the Kokua viewer display >>> water the same way when connecting to SL? If it does, then it's not an >>> OpenSim problem. I am 99% sure water is 100% handled client side, and >>> OpenSim server code has nothing to do with it. >>> >>> Maybe try some more experiments to narrow down possibilities. >>> I just downloaded and ran viewer Kokua_64_3_7_4_32111_x86_64 on Ubuntu, >>> and >>> got normal looking water. >>> >>> One thing I DID notice about Kokua was that it does not allow me to >>> choose >>> advanced graphics settings. Kokua locks me out of certain things, where >>> other viewers (Singularity) do not. (My graphics hardware is low quality >>> motherboard-based, and generates a warning at startup) In spite of this, >>> With Singularity, I can actually turn on shaders, advanced lighting >>> model, >>> water reflections, etc. >>> >>> Perhaps the Kokua developers would be interested in your findings. >>> >>> http://wiki.kokuaviewer.org/wiki/Communication_Channels >>> >>> Good luck getting water to look better! >>> >>> >>> >>> -- >>> View this message in context: >>> http://opensim-users.2152040.n2.nabble.com/On-Linux-Latest- >>> SL-Opensim-viewer-not-compatible-with-opensim-water- >>> tp7581208p7581210.html >>> >>> Sent from the opensim-users mailing list archive at Nabble.com. >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> >> > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Michael Emory Cerquoni
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