I have not heard about using travel-sickness tablests ?  It may help. From my 
own perspective I can now use the Rift for hours where the first time using 
their demo I soon felt iffy.   You can build up tolerance with gradually 
increasing exposure over time only I gather for some people it just gets worse 
(based upon traditional HMD research).  If it is for you personally I would try 
this first.

The problem is that my participants are new to the rift; some only vaguely 
familiar with computer games. From my lit review and H+S mostly on traditional 
HMD research it seems as if for some people it just gets worse with time. I am 
reducing the period of time as the pilot has highlighted where this is 
possible.  I have also been quite strict about my participant criteria and 
tightened this up and become quite cautious about withdrawing people.

I am awaiting the new Rift and will see how that goes. I used the CtrlAlt 
viewer by the way and found David Rowe really helpful. I have also put together 
a keyboard HUD for use in SL only text comes from the keyboard itself as I can 
neither touch type and peeking down just does not seem to work for me well 
either.  Have it for OS as well but there is a problem with it which I have not 
tracked down ( I have no great need of it for my uses). 
http://maps.secondlife.com/secondlife/Alleni/221/80/23



On 22 Jul 2014, at 15:59, Kay McLennan <[email protected]> wrote:

> On Mon, Jul 21, 2014 at 10:43 AM, Wade <[email protected]> wrote:
> 
> This discussion has been the most enlightening  I've seen in a long time!   
> Thank you everyone!
> 
> I couldn't agree more and further, cannot seem to disengage from this 
> fascinating discussion!
> 
> On Mon, Jul 21, 2014 at 6:08 AM, DrDoug Pennell <[email protected]> 
> wrote:
> 
> These folks have done some interesting work on creating characters that can 
> be used in Unity.
> https://vhtoolkit.ict.usc.edu/
> 
> The "virtual humans" in the Virtual Humans Toolkit are fabulous!  In turn, I 
> wonder if it would it be possible to use the Virtual Humans Toolkit in 
> OpenSim (?). 
> 
> On Mon, Jul 21, 2014 at 8:02 AM, Fleep Tuque <[email protected]> wrote:
> 
> ... it's clear to me that the vast majority of faculty can't or don't want to 
> use [OpenSim] in its current format.  Even if they have a use case that might 
> take advantage of the platform's capabilities, the learning curve and support 
> overhead is still just way, way too darned high...
> 
> I have observed the same [college-level] faculty disinterest when it comes to 
> using (SL- or OS-like) virtual worlds in online instruction.  Still, I fear I 
> [possibly stubbornly or even unrealistically] am not ready to “throw out the 
> baby with the bath water.”  That is, I see alternative explanations for why 
> faculty have not embraced virtual world use (see below).
> Virtual world use makes the biggest contribution to online instruction and 
> online instruction remains a subset of traditional face-to-face college 
> instruction.  In other words, most [not-for-profit] colleges and universities 
> remain "chalk and talk" enterprises.
> The majority of [college level] faculty are either adjunct or tenure track 
> and lack both the time and career-related motivations to actively participate 
> in the “early days” of virtual world use.  Conversely, the category of 
> college-level instructor -- full time faculty, with a primary focus on 
> teaching and a secondary focus on research (coincidentally like me!) -- are 
> in the minority.  In other words, the "deck is stacked" against faculty use.
> I envision a “tipping-point” moment for virtual world use for all categories 
> of instructors IF some of the “ease of use” issues are solved.  In other 
> words, once virtual world use gains some traction, I think it will become 
> more mainstream.  
> I am still of the mindset that all categories of faculty would become more 
> interested if they had access to more "turn key" simulation examples.  Most 
> of the virtual world builds I tour do not include supporting materials, 
> lesson plans, etc.
> I am convinced more work needs to be done on finding "the right formula" for 
> maximizing student learning outcomes.  In other words, we are in the early 
> days when it comes to studying which types of virtual world educational 
> simulations are the most effective.
> ...The programming and scene creation tools [in Unity] are much more powerful 
> (one word - PREFABS*), we can deploy it in web browsers, on tablets, or as 
> standalone programs, and the technical support costs are much, MUCH lower for 
> my team...
> 
> I am intrigued (by lower costs)!  Accordingly, at a minimum, I need to keep 
> an eye on the showcase examples of educational simulations created in Unity!
> 
> On Mon, Jul 21, 2014 at 6:48 PM, Justin Clark-Casey 
> <[email protected]> wrote:
> 
> ...I think there is vast scope for the OpenSimulator ecosystem to continue to 
> evolve with features such as template objects, multi-level linksets, more 
> intuitive viewers and to adapt to technological evolution as embodied by new 
> hardware such as the Oculus Rift...
> 
> I agree with the need for more evolution in the above [OpenSimulator 
> ecosystem] items.  Still, as I mentioned above, I would similarly like to see 
> more “turn key” educational simulations showcased and even made available to 
> the community.  [Note:  I am working on assembling my own “turn key” 
> simulation to give away.]
> 
> On Mon, Jul 21, 2014 at 10:38 PM, Wade Schuette <[email protected]> 
> wrote:
> 
> ...if your own team or department does NOT currently prefer to meet in 
> virtual reality over face-to-face,   let's focus on what we can change to 
> improve things for THAT sub-population,  because any improvements there will 
> pay off with massively compounded interest...
> 
> I second Wade's challenge!  Also, my [college level] students continue to 
> show the most interest in virtual world use (and accordingly are decidedly 
> “up for the challenge”).  However, when it comes to the [higher education] 
> administrators and faculty I work with, like Tom suggested, I would get a 
> better response from suggesting all the administrators and faculty have B.O.! 
> (smile)
> 
> On Tue, Jul 22, 2014 at 3:14 AM, Tom Willans <[email protected]> 
> wrote:
> 
> ...Is it time to pull together these strands about what will make a better 
> OpenSim?
> 
> YES!  Again, I hope my [soon to be released] contribution will be a “turn 
> key” educational simulation give away.  Yet, what I think is really needed is 
> a [lightweight] user centered viewer.  
> 
> Finally (in response to Tom's mention of motion sickness), has anyone tried 
> over-the-counter and/or prescription motion sickness medicine when using 
> their Oculus Rift?  [Or is my question naive (as I wait for my Oculus Rift 
> headset to arrive in the mail this month)?]
> 
> Best,
> Kay
> 
> _______________________________________________
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