I have not heard about using travel-sickness tablests ? It may help. From my own perspective I can now use the Rift for hours where the first time using their demo I soon felt iffy. You can build up tolerance with gradually increasing exposure over time only I gather for some people it just gets worse (based upon traditional HMD research). If it is for you personally I would try this first.
The problem is that my participants are new to the rift; some only vaguely familiar with computer games. From my lit review and H+S mostly on traditional HMD research it seems as if for some people it just gets worse with time. I am reducing the period of time as the pilot has highlighted where this is possible. I have also been quite strict about my participant criteria and tightened this up and become quite cautious about withdrawing people. I am awaiting the new Rift and will see how that goes. I used the CtrlAlt viewer by the way and found David Rowe really helpful. I have also put together a keyboard HUD for use in SL only text comes from the keyboard itself as I can neither touch type and peeking down just does not seem to work for me well either. Have it for OS as well but there is a problem with it which I have not tracked down ( I have no great need of it for my uses). http://maps.secondlife.com/secondlife/Alleni/221/80/23 On 22 Jul 2014, at 15:59, Kay McLennan <[email protected]> wrote: > On Mon, Jul 21, 2014 at 10:43 AM, Wade <[email protected]> wrote: > > This discussion has been the most enlightening I've seen in a long time! > Thank you everyone! > > I couldn't agree more and further, cannot seem to disengage from this > fascinating discussion! > > On Mon, Jul 21, 2014 at 6:08 AM, DrDoug Pennell <[email protected]> > wrote: > > These folks have done some interesting work on creating characters that can > be used in Unity. > https://vhtoolkit.ict.usc.edu/ > > The "virtual humans" in the Virtual Humans Toolkit are fabulous! In turn, I > wonder if it would it be possible to use the Virtual Humans Toolkit in > OpenSim (?). > > On Mon, Jul 21, 2014 at 8:02 AM, Fleep Tuque <[email protected]> wrote: > > ... it's clear to me that the vast majority of faculty can't or don't want to > use [OpenSim] in its current format. Even if they have a use case that might > take advantage of the platform's capabilities, the learning curve and support > overhead is still just way, way too darned high... > > I have observed the same [college-level] faculty disinterest when it comes to > using (SL- or OS-like) virtual worlds in online instruction. Still, I fear I > [possibly stubbornly or even unrealistically] am not ready to “throw out the > baby with the bath water.” That is, I see alternative explanations for why > faculty have not embraced virtual world use (see below). > Virtual world use makes the biggest contribution to online instruction and > online instruction remains a subset of traditional face-to-face college > instruction. In other words, most [not-for-profit] colleges and universities > remain "chalk and talk" enterprises. > The majority of [college level] faculty are either adjunct or tenure track > and lack both the time and career-related motivations to actively participate > in the “early days” of virtual world use. Conversely, the category of > college-level instructor -- full time faculty, with a primary focus on > teaching and a secondary focus on research (coincidentally like me!) -- are > in the minority. In other words, the "deck is stacked" against faculty use. > I envision a “tipping-point” moment for virtual world use for all categories > of instructors IF some of the “ease of use” issues are solved. In other > words, once virtual world use gains some traction, I think it will become > more mainstream. > I am still of the mindset that all categories of faculty would become more > interested if they had access to more "turn key" simulation examples. Most > of the virtual world builds I tour do not include supporting materials, > lesson plans, etc. > I am convinced more work needs to be done on finding "the right formula" for > maximizing student learning outcomes. In other words, we are in the early > days when it comes to studying which types of virtual world educational > simulations are the most effective. > ...The programming and scene creation tools [in Unity] are much more powerful > (one word - PREFABS*), we can deploy it in web browsers, on tablets, or as > standalone programs, and the technical support costs are much, MUCH lower for > my team... > > I am intrigued (by lower costs)! Accordingly, at a minimum, I need to keep > an eye on the showcase examples of educational simulations created in Unity! > > On Mon, Jul 21, 2014 at 6:48 PM, Justin Clark-Casey > <[email protected]> wrote: > > ...I think there is vast scope for the OpenSimulator ecosystem to continue to > evolve with features such as template objects, multi-level linksets, more > intuitive viewers and to adapt to technological evolution as embodied by new > hardware such as the Oculus Rift... > > I agree with the need for more evolution in the above [OpenSimulator > ecosystem] items. Still, as I mentioned above, I would similarly like to see > more “turn key” educational simulations showcased and even made available to > the community. [Note: I am working on assembling my own “turn key” > simulation to give away.] > > On Mon, Jul 21, 2014 at 10:38 PM, Wade Schuette <[email protected]> > wrote: > > ...if your own team or department does NOT currently prefer to meet in > virtual reality over face-to-face, let's focus on what we can change to > improve things for THAT sub-population, because any improvements there will > pay off with massively compounded interest... > > I second Wade's challenge! Also, my [college level] students continue to > show the most interest in virtual world use (and accordingly are decidedly > “up for the challenge”). However, when it comes to the [higher education] > administrators and faculty I work with, like Tom suggested, I would get a > better response from suggesting all the administrators and faculty have B.O.! > (smile) > > On Tue, Jul 22, 2014 at 3:14 AM, Tom Willans <[email protected]> > wrote: > > ...Is it time to pull together these strands about what will make a better > OpenSim? > > YES! Again, I hope my [soon to be released] contribution will be a “turn > key” educational simulation give away. Yet, what I think is really needed is > a [lightweight] user centered viewer. > > Finally (in response to Tom's mention of motion sickness), has anyone tried > over-the-counter and/or prescription motion sickness medicine when using > their Oculus Rift? [Or is my question naive (as I wait for my Oculus Rift > headset to arrive in the mail this month)?] > > Best, > Kay > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
