These folks have done some interesting work on creating characters that can be used in Unity.
https://vhtoolkit.ict.usc.edu/ Doug > Your and Kay's research look fascinating. I am not sure to what extent you > mean by built in to the core? Do you mean that different scenarios can be > readily set up by the instructors? Unity, SL, OpenSim all have their > constraints and limitations. In both unity and Opensim avatars have limited > scope for emotional expressions and translating external movement and > gestures although OpenSim and SL has a lot of flexibility in terms of dress > and attachments helping with the formation of identity. I am not sure about > the rigging in Unity though.
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