These folks have done some interesting work on creating characters that can be 
used in Unity.

https://vhtoolkit.ict.usc.edu/

Doug

> Your and Kay's research look fascinating. I am not sure to what extent you 
> mean by built in to the core? Do you mean that different scenarios can be 
> readily set up by the instructors? Unity, SL, OpenSim all have their 
> constraints and limitations. In both unity and Opensim avatars have limited 
> scope for emotional expressions and translating external movement and 
> gestures although OpenSim and SL has a lot of flexibility in terms of dress 
> and attachments helping with the formation of identity. I am not sure about 
> the rigging in Unity though. 
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