The units in OpenSim are generally interpreted as meters, so a normal
region would be 256x256 meters. Terrain textures can be any size that can
be uploaded, typically they range anywhere from 4x4 to 2048x2048 pixels and
both dimensions must be a power of 2. There are 4 textures for a given
region terrain and regardless of size they will repeat every 7 meters or so
(I can't remember the exact repeat number). They also blend according to
height and some random noise.

On Mon, Jul 14, 2014 at 6:33 AM, Gurcharan Khanna <[email protected]> wrote:

> hi,
>
> i am new to opensim and new to trying to set up a sim; i only have user
> experience with sims up to this point. i have one question to start with
> about the structure of a sim.
>
> i notice the basic texture maps for a terrain is 256x256. i assume that is
> in pixels. i notice also that the size of a region is usually 256x256. that
> apparently is not in pixels. my question is what is the 'unit' of size for
> a region? or what is the relation between the texture map and the region
> size? is there an optimum ratio? can one make the texture map as large as
> one wants to increase the level of detail? (aside from performance issues).
>
> thanks for any insight or pointers to documentation.
>
> gurcharan
>
> Gurcharan S. Khanna, Ph.D.
> Director of Research Computing
> Office of the Vice President for Research
> Assistant Research Professor GCCIS Ph.D. Program
> Director, Interactive Collaboration Laboratory
> Rochester Institute of Technology
> Phone: 585-475-7504  ~  Cell: 585-451-8370
> http://rc.rit.edu   http://rc.rit.edu/directions.html
>
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