Justin Clark-Casey wrote:m>

Warp3D leaks memory. At the moment the only workaround is to not regenerate map tiles during the simulator session. The only fix will be to alter Warp3D itself not to be so braindead (i.e. to properly dispose of the graphics objects
that it creates internally).

On 04/12/14 14:55, Karl Dreyer wrote:

Thank you Justin. I will assume that preventing the Warp3D module
from creating the map tile during the session is a configuration change
and give that a try.


Karl, I have my grid set up to create the map tile just once when each OpenSim.exe is restarted using this line in the [Map] section of OpenSim.ini

MaptileRefresh = 0




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