Thank you Melanie. The meshes are pieces that I have picked up in different HG grids.
I have packed this oar to share with the Metaverse. 20% are prims, 30% are sculpts and 50% are mesh objects. Who loaded the oar received and sees fine 99% of the whole items. Except a mesh vulcano with cave and the rocks entrance, which my system appears to have skipped in the oar. I say "appears" because when I load the oar into my other Diva Standalone (same PC), this vulcano is there. You say, that the assets are broken. Can I fix those broken assets and if yes, how please? On Mon, Mar 20, 2017 at 2:52 PM, Melanie Thielker <[email protected]> wrote: > Hi, > > On 20/03/2017 13:39, Isis Ophelia wrote: > > 2017-03-20 14:18:00,903 INFO - OpenSim.Application [OPENSIM MAIN]: > System Locale is de-DE > OpenSim has sometimes had problems when this is not en-US. > > Also, you have a large number of actually broken meshes. You may see > them correctly, or they may be collision (physics) meshes, but > they're broken, and broken on an asset level. > > Mesh assets, due to their size, are always gzipped. The gunzip > already fails, which indicates that the actual asset has been > damaged. The number of messages is so high because the Warp3D > maptile generator will look at every mesh to determine how to render > it. During that phase, most of the errors are printed. > > - Melanie > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >
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