Closing this issue, but not before I pass some information. Hours of testing later, with the help of Leighton Majoran (thanks so much Leighton), we know this
a) the oar loads fine including the mesh vulcano + cave in version 0.8.2.1 b) the oar does not load the mesh vulcano in version 0.9r (the reason is beyond my knowledge) Last note. Now that I know what the red lines mean (thanks Melanie Tielker für answering) I think the mesh pieces travelled to my grid with missing assets, either not transfered thorugh the hypergrid, or had before missing assets. And nothing I should worry in the future as I assume I will be often getting HG items with broken assets. On Mon, Mar 20, 2017 at 3:22 PM, Isis Ophelia <[email protected]> wrote: > Thank you Melanie. The meshes are pieces that I have picked up in > different HG grids. > > I have packed this oar to share with the Metaverse. 20% are prims, 30% are > sculpts and 50% are mesh objects. Who loaded the oar received and sees fine > 99% of the whole items. Except a mesh vulcano with cave and the rocks > entrance, which my system appears to have skipped in the oar. I say > "appears" because when I load the oar into my other Diva Standalone (same > PC), this vulcano is there. > > You say, that the assets are broken. Can I fix those broken assets and if > yes, how please? > > On Mon, Mar 20, 2017 at 2:52 PM, Melanie Thielker <[email protected]> > wrote: > >> Hi, >> >> On 20/03/2017 13:39, Isis Ophelia wrote: >> > 2017-03-20 14:18:00,903 INFO - OpenSim.Application [OPENSIM MAIN]: >> System Locale is de-DE >> OpenSim has sometimes had problems when this is not en-US. >> >> Also, you have a large number of actually broken meshes. You may see >> them correctly, or they may be collision (physics) meshes, but >> they're broken, and broken on an asset level. >> >> Mesh assets, due to their size, are always gzipped. The gunzip >> already fails, which indicates that the actual asset has been >> damaged. The number of messages is so high because the Warp3D >> maptile generator will look at every mesh to determine how to render >> it. During that phase, most of the errors are printed. >> >> - Melanie >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> > >
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