I wonder if anyone has put thought into handling FBX mesh in OpenSim (or if there are rumours of whether it might be handled in SL)?

I see growing use of FBX in other tools and platforms and recently came across a very nice (free) FBX exporter for objects in any format (such as primitive shapes, OBJ meshes and Collada DAE meshes and combinations of them) in Unity3D. Our OAR Converter can take OpenSim OAR content via Collada into Unity3D and from there it can now be now be exported to FBX to allow OpenSim to be a part of a development route for builds for multiple platform use.

But being able to bring (textured) FBX meshes into OpenSim rather than converting to Collada and trying to meet the requirements for uploading such meshes would be useful one day.

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