Ubit wrote:
Those are internal to viewers, or used to be, and most like not
normal animations.

Ah, good to know and that explains why it "just works".

Since vivox refused to provide any documentation about servers API
we and viewers use, Vivox support is limited, in fact should just be
removed.

Don't do that. Vivox voice still works very well in OpenSim is very useful (even essential) for professional meeting room situations, training exercises, classrooms, etc.


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