Hi, texture loading is, by its nature, asynchronous. The texture is loaded by the viewer at its own pace - nothing opensim can do about that.
- Melanie ---- On Wed, 28 Apr 2021 15:56:45 +0100 Dr Ramesh Ramloll <mailto:r.raml...@gmail.com> wrote ---- Hello, The wiki says, We are updating one of our applications that use StreetView images from Google Maps and we use this function to display the images. Ideally, we want the 360 surround views from Google to appear immediately ... so we used this function, osSetDynamicTextureURLBlendFace() which is supposed to have 0 seconds delay. Not only does it not have 0 second delay as the opensim wiki says, but it is also an asynchronous function, i.e. if you are loading n images ... it will take n x delay for 1 load. We can makes things work after ploughing through this friction ... but Is this expected behavior? Regards Ramesh -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA; Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll> _______________________________________________ Opensim-dev mailing list mailto:opensim-...@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users