Thanks for the quick response Melanie, deeply appreciated. On Wed, Apr 28, 2021 at 11:21 AM Melanie <mela...@t-data.com> wrote:
> Hi, > > texture loading is, by its nature, asynchronous. The texture is loaded by > the viewer at its own pace - nothing opensim can do about that. > > - Melanie > ---- On Wed, 28 Apr 2021 15:56:45 +0100 Dr Ramesh Ramloll <mailto: > r.raml...@gmail.com> wrote ---- > > > Hello, > The wiki says, > We are updating one of our applications that use StreetView images from > Google Maps and we use this function to display the images. > Ideally, we want the 360 surround views from Google to appear immediately > ... so we used this function, > osSetDynamicTextureURLBlendFace() > which is supposed to have 0 seconds delay. > Not only does it not have 0 second delay as the opensim wiki says, but it > is also an asynchronous function, i.e. if you are loading n images ... it > will take n x delay for 1 load. We can makes things work after ploughing > through this friction ... but > Is this expected behavior? > Regards > Ramesh > > > > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA; Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll> _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users