For modules, start with http://opensimulator.org/wiki/IRegionModule and look at some existing region modules. The easiest way to add a modules is to put it into the addon_modules directory in the OpenSim source tree and have it build as part of OpenSimulator. For 'addon_modules, you create a prebuild.xml file with the building instructions for prebuild.exe and then your module is included into OpenSimulator. An example is https://github.com/Herbal3d/Loden (a module for a project I'm working on) where you should check out prebuild-loden.xml and Loden/LodenModule.cs as an example of a repository that is checked out into addon_modules and builds in OpenSim.
As for UDP transmission, you can use any of the usual C# input and output libraries. The code that usually receives and sends UDP is in OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs. I doubt it would be usable for general UDP sending and receiving but it could be an example of how it is done. == mb On Wed, Dec 28, 2022 at 9:43 PM <opensim....@egipturismo.com> wrote: > Hello friends. > > Would someone be so kind as to let me know where I can get the necessary > documentation to be able by myself to code in C# a module for receiving and > sending UDP > data. > > The module should be embeddable in the opensimulator server code to > compile so that those UDP data received through a certain port can be seen > or read in the > general chat or in any other default channel that is not 0. > > Of course, if this is already done I would also appreciate if you could > tell me who did it and where I can get the source code. > > Thank you very much in advance. > > Sam > _______________________________________________ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users