Well we have two mutually exclusive solutions here.

Either Mono scripts are given a hard memory limit that we (the scripters)
can change within the scripts, with all the overhead work that it implies
(i.e. modifying hundreds of scripts before issuing an update, and having to
know upfront how much memory will be taken exactly), which means that in
regards to the scripts memory usage UI, the script will use exactly as much
as the limit it has requested, no matter whether it really uses it or not.
This gives wasted memory and false information.

Or, Mono scripts are given a hard memory limit that we cannot change, and
they report exactly as many bytes as they use at any time. But we shouldn't
be able to change the limit ourselves, because it wouldn't make sense to do
so, it would only be restraining ourselves if we set less than 64k, and
wasting memory space if we set more than 64k.

In both cases, the question of whether the script crashes when reaching the
limit or not is not related.

I seriously, and I mean seriously, think that choosing the first option is
going to hurt the established scripters very badly, and therefore the grid
as a whole. To me scripts should report exactly as much memory as they use,
not more, and should not require the scripters to modify them to report
something that could be computed by the sims more accurately anyway.

Of course it is tempting to tell the scripters "you can now decide how much
memory to allow, and that way you are certain it will report the amount you
have set", as much as it is tempting to shift the workload of allocating
script memory onto the scripters since LL can't seem do it.

Remember, we are now going to have limits on a service that didn't have them
before. For the same price. All in the sake of stabilizing the grid. Ok for
me. This will already hurt scripters who will have to adapt bad scripts. But
now we are told we are going to also adapt good scripts as well ! I repeat,
this is unacceptable.

Marine


On 7 March 2010 03:02, Frans <mrfr...@gmail.com> wrote:

> As for the dynamic vs fixed memory usage. Of course it would make sense to
> have dynamic memory usage, but I haven't seen a response yet on how to solve
> the problem that Kelly described, about scripts suddenly running out of
> available memory to use, when they fill up lists with info, etc. And break
> because of it. Or is this considered not to be a big problem?
>
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