May I ask a probably dumb question here? It's probably been answered but I can't find the answer now. Presumably a script uses two resources, the byte code in its assembly and a slab of memory allocated for its stack/heap. And am I right that the former can be shared between multiple copies of a script whereas the latter would have to be allocated separately to each script? OK, the question is, does the 64K limit refer to both of these together or just to the stack/heap? If I have a mono script that is quite large but doesn't allocate any lists, will each instance of that that runs be using up 64K of memory? If there's an obvious place I should look I apologise but without knowing this I find it hard to assess how much impact memory limits will have on my own scripts. Maldoror Bowman
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