On Fri, 12 Mar 2010 10:40:52 -0800, Soft Linden <s...@lindenlab.com> wrote: > On Fri, Mar 12, 2010 at 10:30 AM, Carlo Wood <ca...@alinoe.com> wrote: >> On Fri, Mar 12, 2010 at 08:47:57AM -0800, Soft Linden wrote: >>> With larger features like mesh coming along, know that you'll be >>> signing up for an awfully large chunk of porting work though. >> >> Last time I asked there was nothing being done about mesh. >> There were no plans and certainly no code! > > This was publicly demo'd at SLCC: > http://www.youtube.com/watch?v=swh6gY_dEH0
it was also recently confirmed at SL PRO http://web.nmc.org/files/2010-slpro/t-linden-chat.html > I don't know what's been announced since then and don't have a close > relationship with the graphics guys. I'd hit Runitai's office hours if > you want to know the current state of everything rendered. Is Runitai actually holding office hours? It seems not: http://wiki.secondlife.com/wiki/Office_hours I'd like to participate. May some Linden please ping Runitai? Viewer2 already includes a new UI feature to set projections, and it's working, so it's not even a 'secret' feature anymore: it would be cool to hear something about it, even if you (LL) didn't officially "launch" this feature yet. With regard to upcoming, but not-yet implemented feature as meshes import, I'm assuming that its development model is going to follow current and future LL's approach - that is 1. design and develop internally/secretely, 2. launch the feature, 3. release code. Does this make sense? opensource obscure _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges