On Wednesday 17 March 2010 17:06:27 Rustam Rakhimov wrote:
> Reason why I need it,
> 
> I want to know what's rotation has an object, then I can rotate it back,
> 
> But actually I want to calculate rotation of some point in 3D world, so
> that's why I decide learn how's rotations are going. There are a lot of
> things related with matrix, Quaternion class, LLVector3 class.
> 
> Anyway I need that value, and I want to know where exactly these values are
> located.
> 

LLViewerObject  inherits from LLPrimitive which inherits from LLXform. If you 
look at LLXform you can see it stores rotation as a quaternion, in mRotation. 
The various ways of getting and setting that rotation (matrix, Euler angles) 
all translate to/from LLQuaternion eventually.

http://omvviewer.byteme.org.uk/snowglobe_1_x_doxygen/classLLViewerObject.html

> And last question is what does it means jira from your sentence "which jira
> is relevant to this?"
> 

http://jira.secondlife.com/

I hope this helps...

-- 
Thickbrick
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