Morgaine wrote:
> As an example, it is quite easy to imagine VWRAP providing transport 
> for Collada mesh objects that work in Opensim long before they do in SL.
Can we clarify this a little about the mesh. Is this the mesh in regards 
to the avatar or the mesh of objects in the environment itself.

I still have it on the chalkboard that avatars might actually use quite 
drastically different models within a scene. That would assume the 
simulator that encapsulates the scene doesn't dictate the limits of the 
model of the avatars in the scene.

A bit of freedom of expression for those that can handle the details.
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