Morgaine wrote: > As an example, it is quite easy to imagine VWRAP providing transport > for Collada mesh objects that work in Opensim long before they do in SL. Can we clarify this a little about the mesh. Is this the mesh in regards to the avatar or the mesh of objects in the environment itself.
I still have it on the chalkboard that avatars might actually use quite drastically different models within a scene. That would assume the simulator that encapsulates the scene doesn't dictate the limits of the model of the avatars in the scene. A bit of freedom of expression for those that can handle the details. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges