Why not just skip a half-way solution and implement full key mapping?

Maybe I wanna use ijkl instead of wasd. What if I want my fly button
to be backspace? Or my build button to be e instead of b?

While we're at it, I'd love the ability to llTakeControls() for any
key on the keyboard, including knowing what their bound keys are, but
that's a different beast.

I'm sure there's Jiras up for both of these somewhere.

This is kinda the remapping controls thing, mostly about the
double-tap run craze:
http://jira.secondlife.com/browse/VWR-6250

Full keyboard llTakeControls() (one of a few)
http://jira.secondlife.com/browse/SVC-5244

-Stickman

On Fri, Mar 19, 2010 at 11:08 PM, SuezanneC Baskerville
<sueza...@gmail.com> wrote:
> A thread about WASD keys caused me to think of something that has always
> bugged me about SL, the way the left and right arrow keys change from
> rotating to strafing when you enter mouselook.   This not being a combat
> game, there doesn't seem much point to this.  Because of this, I hardly ever
> use mouselook.  I suspect this seems senseless and is annoying to many other
> non-gamers.
>
> Perhaps making this optional would be appropriate for Snowglobe.
>
> --
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> o m
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