Why not just skip a half-way solution and implement full key mapping? Maybe I wanna use ijkl instead of wasd. What if I want my fly button to be backspace? Or my build button to be e instead of b?
While we're at it, I'd love the ability to llTakeControls() for any key on the keyboard, including knowing what their bound keys are, but that's a different beast. I'm sure there's Jiras up for both of these somewhere. This is kinda the remapping controls thing, mostly about the double-tap run craze: http://jira.secondlife.com/browse/VWR-6250 Full keyboard llTakeControls() (one of a few) http://jira.secondlife.com/browse/SVC-5244 -Stickman On Fri, Mar 19, 2010 at 11:08 PM, SuezanneC Baskerville <sueza...@gmail.com> wrote: > A thread about WASD keys caused me to think of something that has always > bugged me about SL, the way the left and right arrow keys change from > rotating to strafing when you enter mouselook. This not being a combat > game, there doesn't seem much point to this. Because of this, I hardly ever > use mouselook. I suspect this seems senseless and is annoying to many other > non-gamers. > > Perhaps making this optional would be appropriate for Snowglobe. > > -- > for v i r t u a l w o r l d s try these sites: > h i p i h i . c o m - s e c o n d l i f e . c o m - m e t a p l a c e . c > o m > -- http://www.google.com/profiles/s u e z a n n e -- > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges