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Regarding "option bloat", why not simply hide the extra stuff behind a
button or a checkbox?

On 20/3/2010 05:53, Jacek Antonelli wrote:
> On Sat, Mar 20, 2010 at 2:11 AM, Stickman <stick...@gmail.com> wrote:
>> Why not just skip a half-way solution and implement full key mapping?
> 
> Not to pick on you personally, Stickman, but it peeves me when
> somebody suggests that someone else should "just" do something that's
> thousands and thousands of times more difficult than the original
> proposal. It's not a very helpful attitude to take, and can be really
> demotivating to potential contributors. And not just the one with the
> original proposal, but also other people who may have been thinking
> about contributing but were put off by the unfriendly atmosphere.
> 
> Anyway, turning to the idea being proposed...
> 
> I can see how an option like that would benefit users who like to use
> a first-person view, but don't want to (or can't) use the mouse to
> turn. For example, I can picture someone walking through an art
> gallery with one hand on the keyboard, a mug of coffee in the other
> hand. :-D
> 
> My only concern would be "option bloat". The Preferences window is
> already pretty crowded and complex, so there's a trade-off to adding
> anything more there. If an option is only somewhat useful, or is
> useful only to a relatively small percent of users, then it might be
> better to put it in the Advanced menu, for example.
> 
> I don't use mouselook very often, so I wouldn't be a good person to
> weigh the benefit of this particular proposed option versus the added
> complexity. But I will point out that the "Input & Camera" preference
> panel (in the SL 1.x UI) is not overly crowded, so the cost of putting
> a new option there would not be very high. For the SL 2.0 UI, it could
> potentially be squeezed in to the "Setup" preference panel, although
> it would be a tighter fit.
> 
> So, to summarize: I think it's a good idea and you (or someone) should
> go for it. :-)
> 
> - Jacek
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