On 2010-09-10 22:53, Sheet Spotter wrote:

I would like to build the viewer-development source code under Windoze. I was familiar with the Snowglobe process. Now I need to understand any changes to the build process for Project Snowstorm.

The wiki instructions for the retrieving the source code and building the viewer seem out of date.

http://wiki.secondlife.com/wiki/Get_source_and_compile

http://wiki.secondlife.com/wiki/Microsoft_Windows_Builds

Should these pages be marked out of date and include links to the newer Project Snowstorm pages?


Yes... I've added them to my list of pages to update.

Only the version control repository page was marked as out of date.

http://wiki.secondlife.com/wiki/Version_control_repository

The Project Snowstorm page links to a page that includes a discussion about retrieving the source code from the repository:

http://wiki.secondlife.com/wiki/Develop_Viewer_Code

I encountered two problems on the "Develop Viewer Code" page.

Firstly, it took a wee while to find a client application that could retrieve the source code from the repository. Would adding links to client applications be helpful? I assume the following application is reliable:

http://tortoisehg.bitbucket.org/


It's widely used :-) I've added a pointer to the Mercurial wiki, where many tools are listed.

Secondly, there was a link to a "build" page that was expected to hold the build instructions.

http://wiki.secondlife.com/wiki/How_To_Build_The_Viewer

The above page was empty.

Does the viewer-development build follow the same process outlined in the original "Microsoft Windows Builds" page?

Are all of the third-party applications (CMake, Cygwin, Python, etc) still required?

Are Artwork and Libraries bundles from the following page still required?

http://wiki.secondlife.com/wiki/Source_downloads

Thank you in advance for help in getting a viewer-development build happening under Windoze.


And thank you for the careful description of your problems.

There are some new tools coming in the next couple of weeks that will significantly simplify building, and especially getting the various dependencies. We'll update the wiki with all of that very soon, and probably hold at least one in-world tutorial session about them.

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