Another thought to toss in is that Second Life is fairly CPU dependent for performance too. Just last night, I upgraded a machine here from an AMD Athlon 8650 2.6 GHz triple core processor to an AMD Phenom II X4 965 3.4 GHz quad core. This system has an NVidia 9800GT-based card in it, and that stayed.
FPS went from 45 FPS to 75-80+ FPS in a scene that I know well. Same machine. Same graphics card. Same net connection. Yes, the graphics card matters, but what this says to me is that performance benchmarking by putting a low performance graphics card in a high performance machine is invalid, as the results will be significantly better than experienced in the wild with a low end machine. Hope this helps, Joel On Sun, Sep 12, 2010 at 1:43 PM, Yoz Grahame <y...@lindenlab.com> wrote: > Might be worth running this past Team Shining, especially since they've > worked on some major speed improvements to water recently. No idea how close > they are to merging. > > > On 12 September 2010 06:22, Oz Linden (Scott Lawrence) > <o...@lindenlab.com>wrote: > >> I'm seeing what I believe is the same problem described in SNOW-745 in >> our current development viewer. >> Second Life 2.1.2 (209297) >> >> I added some detail to the issue description. >> >> It's very irritating. I think we need to do something about it (might >> we be able to force Atmospheric Shaders to 'on'? That appears to >> suppress the problem). >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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