Of interesting note. Prims did indeed have a flag for setting whether they should cast shadows or not.
http://wiki.secondlife.com/wiki/PRIM_CAST_SHADOWS - Nexii On Thu, Sep 30, 2010 at 4:28 AM, Trilo Byte <trilobyte5...@gmail.com> wrote: > This is great, but I'd like to see the shadows implementation actually > working on all platforms first. > > TriloByte Zanzibar > > On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote: > > Basically, I got this idea from all of the controls you've got over shadows > in Maya ( a program I'm partial to ). > > In particular, I'm thinking the ability to designate which objects both > cast and recieve shadows should be included in the viewer. > > As well, it would be nice to specify a color for shadows cast on a per > object basis. > > All of this I think could fit in the features tab in the edit window. A > color swatch for the shadow color and some check boxes for "Cast Shadow" and > "Receive Shadow". > > Maybe even a slider for shadow-edge-fuzziness? > > What do you all think? > > I posted a short JIRA on this subject, if you'ed like to check it out and > vote. > > > https://jira.secondlife.com/browse/VWR-23238?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=214068 > > -- > William Reed Seal Foss (Reed Steamroller) > Chief Creative Officer > Sand Castle Studios LLC | Second Life > > http://www.ChangingWorldsBuildingDreams.com > r...@changingworldsbuildingdreams.com > http://www.Twitter.com/ReedSteamroller > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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