as far as the shadows on mac goes... i think (if i was able to properly decrypt a certain linden's techno speak) that the lack of shadows is due in at least part of having to use an older version of the mac devkit?
On Thu, Sep 30, 2010 at 2:17 AM, Marine Kelley <marinekel...@gmail.com>wrote: > All platforms, and all video cards especially ATI. Oh the joy it would be ! > > On a side note, I really like how shininess+brightness bump looks when > shadows are activated. You can really make a prim look wet with this one ! > > > > On 30 September 2010 05:28, Trilo Byte <trilobyte5...@gmail.com> wrote: > >> This is great, but I'd like to see the shadows implementation actually >> working on all platforms first. >> >> TriloByte Zanzibar >> >> On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote: >> >> Basically, I got this idea from all of the controls you've got over >> shadows in Maya ( a program I'm partial to ). >> >> In particular, I'm thinking the ability to designate which objects both >> cast and recieve shadows should be included in the viewer. >> >> As well, it would be nice to specify a color for shadows cast on a per >> object basis. >> >> All of this I think could fit in the features tab in the edit window. A >> color swatch for the shadow color and some check boxes for "Cast Shadow" and >> "Receive Shadow". >> >> Maybe even a slider for shadow-edge-fuzziness? >> >> What do you all think? >> >> I posted a short JIRA on this subject, if you'ed like to check it out and >> vote. >> >> >> https://jira.secondlife.com/browse/VWR-23238?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=214068 >> >> -- >> William Reed Seal Foss (Reed Steamroller) >> Chief Creative Officer >> Sand Castle Studios LLC | Second Life >> >> http://www.ChangingWorldsBuildingDreams.com >> r...@changingworldsbuildingdreams.com >> http://www.Twitter.com/ReedSteamroller >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> >> >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- William Reed Seal Foss (Reed Steamroller) Chief Creative Officer Sand Castle Studios LLC | Second Life http://www.ChangingWorldsBuildingDreams.com r...@changingworldsbuildingdreams.com http://www.Twitter.com/ReedSteamroller
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