My mistake. Credits to Xotmid then for external script editor.
On Mon, Oct 18, 2010 at 15:17, Brandon Husbands <xot...@gmail.com> wrote: > Actualy I did the external script editor you can use the pre processor to > link in saved scripts from your hard drive > > On Oct 18, 2010 1:43 PM, "Zabb65" <zab...@gmail.com> wrote: > > The local script editing and local texture editing has already been > done before and were implemented in phoenix. Scripting was done by > Katharine and textures were done by Vaalith. > > I believe Vaalith is waiting for mesh source code so they can begin > working on the mesh portion of that. > > The caveats of this is that there is no way to sync them to existing > inventory items or to update existing assets with the new one. So you > get a local preview of the changes instantly, but you have to decide > to upload a final copy at some point, and then it goes into your > inventory. This also costs money. If there was some method of fast > temporary uploads they could be previewed by all residents within a > sim, but until that is done on the simulator side, there is no way to > provide a cohesive element of live previews for other residents in the > sim. (They see either of a broken prim/mesh/texture or the old copy > that you uploaded.) > > Until there is a local disk based prim editor. I would not expect > there to be the final item. > > On Mon, Oct 18, 2010 at 14:34, Ponzu <lee.po...@gmail.com> wrote: >> These are some vague and undeve... > >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges