They have been completed to the point of technical limitations of the
platform(AFAIK). I explained the caveats of the technical limitations
currently imposed upon them. If all you want is to locally see it.
Sure its been done. Otherwise, no, but there is progress that can be
built on when the technical limitations are lifted. To do it as you
explain it. It would require major updates to the way SL stores and
uses assets.

On Mon, Oct 18, 2010 at 15:46, Ponzu <lee.po...@gmail.com> wrote:
> On Mon, Oct 18, 2010 at 2:42 PM, Zabb65 <zab...@gmail.com> wrote:
>>
>> The local script editing and local texture editing has already been
>> done before and were implemented in phoenix. Scripting was done by
>> Katharine and textures were done by Vaalith.
>>
>> I believe Vaalith is waiting for mesh source code so they can begin
>> working on the mesh portion of that.
>>
>> The caveats of this is that there is no way to sync them to existing
>> inventory items or to update existing assets with the new one.
>
>
> I like the way you say it has been done already and then explain that it has
> not yet been done.  Of course there are ways to sync them.  You could
> completely rewrite SL to allow it, for example.  I don't expect that, but it
> is still "a way".
>
> Anyway, I was more thinking of the user story and what the features would
> look like.  A plan to implement it can wait awhile until "it" is defined.
>
>
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