Can mine please say "Shut Up". When i think of the context i usually have when i go for that button, "Shut Up" works a lot better for me. Or maybe "Kill" with a little skull & crossbones icon. i'm pretty sure there's a UTF skull & crossbones character that can be used. i know i've sent it to pests at clubs before. "Kill" would be so much more satisfying than just "Mute" or "Block", especially if you consider some of the SL personalities we've all used that button on.
Thx!! - AK =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FWIW, I would also like to see the return to "Mute" instead of "Block". With all due respect to your user testing, the telephone on my desk has a "Mute" button, not a "Block" button, and I consider it a very heavily used communications tool. Perhaps there should be an option in preferences for setting the label for this function to either "Mute" or "Block", as that would keep all of your users happy. Thank you At 09:10 AM 11/5/2010, Sarah (Esbee) Kuehnle wrote: > Thanks for the feedback everyone. I'm working on some updates to the pdf right now and will send that out for further review later today! > > I can't promise all the suggested additions will go into the prefs, but I'll definitely look at each one as I'm making updates. > > A few responses to those who's provided feedback so far: > > @Marine - 1) The text chat logs have been fixed in 2.3 beta. 2) We changed the label from "Mute" to "Block" early on in V2 because our user testing indicated new users were confused about what "Mute" means and understood "Block" because it's used commonly in other communication tools. > > @GeneJ - That for the reminder on that typo. It was pointed out in my OH the other week and I needed a good kick to remember to fix it! :) > > @Wolfpup - We're just talking about skinning for now. In the meantime, I'm just gathering color options in one place. But you're right - future skinning preferences will likely require a restart before changes would take effect. > > @Erin - I've taken note of your request for the numerical debug settings for sculpties. I'm not sure they make sense in this preference cleanup I'm doing now, but will be useful when I can focus my team on a sprint focused on content creation as some point in the near future. As far as local lights go, they've actually been added back in on the Mesh Project Viewer (SH-157) (which will eventually be added into the main Second Life Viewer). I'll take a look at the other tickets you referenced today. > > @Hitomi - Thanks for the additional settings. I'll review these this morning and see what makes sense to incorporate. That's a great list! > > More updates from me soon! > > --Esbee > > > On Thu, Nov 4, 2010 at 6:50 PM, WolfPup Lowenhar <wolfpu...@earthlink.net > wrote: > > > I keep seeing people talking about user readable chat logs and from what I’m seeing in the current dev builds the logs are already back to plain text. I’m currently working on a feature that is dealing with chat and group/personal IM logs. > > > > From: opensource-dev-boun...@lists.secondlife.com [ mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Hitomi Tiponi > Sent: Thursday, November 04, 2010 4:37 PM > To: Opensource_dev > > Subject: Re: [opensource-dev] Request for feedback - Preferences Cleanup > > > > Thanks for the Preferences mock-up (must say that I rather like the anime look of them :)) - some really sensible stuff there. > > Suggestions (all currently in Debug Settings): > Chat - adjustable life and fade times for Startup, IM and Group popups - I find they are too short for me to spot sometimes > Chat - Add in spinners to alter the number of times that IM tabs flash and the rate at which they flash at > Advanced - Move 'UI Size' slider to Graphics as KL and myself have done - it fits more naturally there > Graphics->Hardware - allow forcing on of Antialiasing (as the Viewer GPU presets often gets this wrong) or better still fix the presets :) > Move & View - put in spinners for amount of head movement > Move & View - Checkbox to allow double-click point-move in-world as an alternative to double-click teleport (which is welcome) > Move & View - Checkbox for 'Number keys move avatar' > Privacy - Check-box to select option to also create user-readable chat logs (as others have suggested) <- this is what I’m referring to. > Advanced - Checkbox for 'Show Grid Selection at login' > Advanced - Checkbox for 'Disable Camera Constraints' > Advanced - Checkbox for 'Limit the distance I can select objects at' and sliders/spinners for selection distance and amount you can drag in one step > Advanced - Checkbox for 'Show UI in snapshots' > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1153 / Virus Database: 424/3236 - Release Date: 11/03/10 > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges