Laurent Bechir a écrit : > Being an ATI fanboy I had to pull the full brunt of the bad opengl > support and it has changed my mind about their software side. The > support for OpenGL had been stiffled ever since OpenGL had lost the > lead starting in 2007 or so. One of the examples that affected my > ability to use OpenGL applications and that started my research into > the drivers was from the game Love, > http://www.gaminglove.net/forums/f11/fixed-white-planet-issue-465/ where > I found a certain change in the OpenGL implementations in the drivers > that started exhibiting a severe glitch. > > Thankfully I have moved on with a new computer and a nVidia card > (regretfully) instead, I have never had a three digit FPS before in SL. > > It most definitely comes from the side of ATI, they just seem to > refuse to fix the buggy OpenGL implementation. If only the drivers > were as good as the hardware then they would pretty much dominate the > market. >
Perhaps Linden should put something like "You will have a better experience with Second Life if you choose NVidia graphic card". I know it's quite stupid, but from what I've read there is not a chance that we get good support for ATI cards and dynamic shadows which is quite disapointing. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges