On Mon, Dec 13, 2010 at 10:28, Ambrosia <chaoss...@gmail.com> wrote: > On Mon, Dec 13, 2010 at 05:27, Mike Chase > <mike.ch...@alternatemetaverse.com> wrote: >> On 12/12/2010 10:48 PM, Marc Adored wrote: >>> Yes 32bit SLVoice can run with 64bit viewer because the viewer is not >>> using it as a lib its a network connection between each other so none >>> of that matters. >>> >> Ok, so maybe one thing that might be considered for a 64 bit build is to >> build the core client 64bit but do the voice and SLPlugin stuff as >> 32bit. Can the build scripts be taught to do that? It seems building >> standalone with such a config would produce a fully functional client >> (all the pieces would work). >> >> Mike > > I personally would also be interested in the opposite as well. > I hate building standalone (Come on LL, why can't you provide 64bit > prebuilds? It's not like 64bit OSes are exotic anymore), so on my > 64bit Debian system, I build a 32bit client with the necessary libs > installed in /*/lib32/ (as opposed to, say, a pure chroot) > > Naturally this makes media playback fail due to there being no 32bit > gstreamer libs installed, and getting those properly setup with all > dependencies can be a nightmare. A 32bit SLPlugin build communicating > with the 64bit client would solve that.
Er, I meant a 64bit SLPlugin communicating with the 32bit client, in my case, of course. :3 _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges