On Fri, Dec 17, 2010 at 2:48 AM, Aleric Inglewood <aleric.inglew...@gmail.com> wrote: > In indra/newview/llfeaturemanager.cpp LLFeatureManager::loadGPUClass > reads the file GPU_TABLE_FILENAME > and LLFeatureManager::parseGPUTable matches > the string 'renderer' with it. > You could start with printing 'renderer' > and see if it's the same on windows > and Mac and if not find out why not. > If on Mac it makes sense nevertheless, > you'd have to find out why gGLManager.getRawGLString() > isn't returning the right thing. As a work around
I meant.. if it makes sense, you could add a line to gpu_table.txt Also, if this fails you should get a warning in the debug output that prints renderer: LL_WARNS("RenderInit") << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << LL_ENDL; > you could hardcode the correct string into your viewer. > > On Fri, Dec 17, 2010 at 1:09 AM, Trilo Byte <trilobyte5...@gmail.com> wrote: >> I'm having some difficulty with the Second Life Viewer and my shiny >> new GPU (nVidia Quadro 4000). The Mac client doesn't recognize it, >> and gives me an error when I launch the Viewer app. >> >> What's worse, dynamic shadows and deferred rendering are completely >> broken (I get the same complete system crash that ATI users get). >> >> However, the Windows client does not appear to have a problem >> recognizing the card. I get no error, and I have no problem with the >> deferred renderer or with any of the shadow settings. >> >> I've checked against release Viewers, Snowstorm snapshots, and the >> Mesh Project snapshots all with the same result. Mac clients can't ID >> or support the card, Windows clients can. >> >> Is there someplace I can go looking around within the Windows >> client (and support files) to try and find what's needed to detect my >> GPU so I can rig up Mac support? >> >> I'd appreciate any help/ideas >> >> Cheers >> >> TriloByte Zanzibar >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges