On Fri, Dec 17, 2010 at 2:48 AM, Aleric Inglewood
<aleric.inglew...@gmail.com> wrote:
> In indra/newview/llfeaturemanager.cpp  LLFeatureManager::loadGPUClass
> reads the file GPU_TABLE_FILENAME
> and LLFeatureManager::parseGPUTable matches
> the string 'renderer' with it.
> You could start with printing 'renderer'
> and see if it's the same on windows
> and Mac and if not find out why not.
> If on Mac it makes sense nevertheless,
> you'd have to find out why gGLManager.getRawGLString()
> isn't returning the right thing. As a work around

I meant.. if it makes sense, you could add a line
to gpu_table.txt

Also, if this fails you should get a warning in the
debug output that prints renderer:

LL_WARNS("RenderInit") << "Couldn't match GPU to a class: " <<
gGLManager.getRawGLString() << LL_ENDL;

> you could hardcode the correct string into your viewer.
>
> On Fri, Dec 17, 2010 at 1:09 AM, Trilo Byte <trilobyte5...@gmail.com> wrote:
>> I'm having some difficulty with the Second Life Viewer and my shiny
>> new GPU (nVidia Quadro 4000).  The Mac client doesn't recognize it,
>> and gives me an error when I launch the Viewer app.
>>
>> What's worse, dynamic shadows and deferred rendering are completely
>> broken (I get the same complete system crash that ATI users get).
>>
>> However, the Windows client does not appear to have a problem
>> recognizing the card.  I get no error, and I have no problem with the
>> deferred renderer or with any of the shadow settings.
>>
>> I've checked against release Viewers, Snowstorm snapshots, and the
>> Mesh Project snapshots all with the same result.  Mac clients can't ID
>> or support the card, Windows clients can.
>>
>> Is there someplace I can go looking around within the Windows
>> client (and support files) to try and find what's needed to detect my
>> GPU so I can rig up Mac support?
>>
>> I'd appreciate any help/ideas
>>
>> Cheers
>>
>> TriloByte Zanzibar
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