Point taken, it does say merged on the server end.  That should mean any viewer 
you're able to use to log into mesh city will work, with Mesh sandbox 
2/15/22/32 using old physics, all other mesh regions running 2k10.


On Jan 12, 2011, at 1:23 PM, Stickman wrote:

> On Wed, Jan 12, 2011 at 1:24 AM, Trilo Byte <trilobyte5...@gmail.com> wrote:
>> According to the Havok 2k10 Beta page on the wiki, the Mesh Project Viewer 
>> now contains the necessary bits for the physics engine upgrade (second 
>> sentence in the "What is Havok 2k10" section).
>> https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
> 
> "It has merged into the Mesh server branch and deployed to ADITI for
> your verification pleasure."
> 
> Server, not viewer. I'll happily be wrong, truth is more important
> than being right, but the expensive, proprietary, and closed source
> havok code does not appear in the client except for the closed source
> mesh decomposition... thing... used for uploading meshes.
> 
> However if the mesh servers are the only ones that have the new
> physics code, then it would be pretty silly to not have the mesh
> viewer, yes. I remembered there being other regions that had havok 10
> that weren't tied to mesh, but if you're gonna test it, why not test
> it with mesh.
> 
> Stickman

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