Point taken, it does say merged on the server end. That should mean any viewer you're able to use to log into mesh city will work, with Mesh sandbox 2/15/22/32 using old physics, all other mesh regions running 2k10.
On Jan 12, 2011, at 1:23 PM, Stickman wrote: > On Wed, Jan 12, 2011 at 1:24 AM, Trilo Byte <trilobyte5...@gmail.com> wrote: >> According to the Havok 2k10 Beta page on the wiki, the Mesh Project Viewer >> now contains the necessary bits for the physics engine upgrade (second >> sentence in the "What is Havok 2k10" section). >> https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home > > "It has merged into the Mesh server branch and deployed to ADITI for > your verification pleasure." > > Server, not viewer. I'll happily be wrong, truth is more important > than being right, but the expensive, proprietary, and closed source > havok code does not appear in the client except for the closed source > mesh decomposition... thing... used for uploading meshes. > > However if the mesh servers are the only ones that have the new > physics code, then it would be pretty silly to not have the mesh > viewer, yes. I remembered there being other regions that had havok 10 > that weren't tied to mesh, but if you're gonna test it, why not test > it with mesh. > > Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges