Notably, this doesn't actually improve things any for any observer
present when the gesture is triggered - but only for the user triggering
the gesture, right?

I presume any other party has no method of determining if animations and
sounds are being triggered as a part of a gesture or not. So, this only
affects the first (uncached) triggering, and only for the gesture
triggerer, am I right?

On 29/03/2011 6:21 AM, Seth ProductEngine wrote:
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/231/
>
>
> Review request for Viewer.
> By Seth ProductEngine.
>
> /Updated March 28, 2011, 12:21 p.m./
>
>
>   Changes
>
> Fixes according to the feedback on revision 1.
>
>
>   Description
>
> First pass implementation of syncing the animations and sounds before the 
> gesture starts playing.
> The actual playing of animations and sounds of a gesture starts only when all 
> needed animations and sound files are loaded into viewer cache. This reduces 
> the delay between animations and sounds meant to be played simultaneously but 
> may increase the delay between the moment a gesture is triggered and the 
> moment it starts playing.
>
> *Bugs: * STORM-380 <http://jira.secondlife.com/browse/STORM-380>
>
>
>   Diffs (updated)
>
>     * indra/newview/llgesturemgr.h (b3cfba00a29b)
>     * indra/newview/llgesturemgr.cpp (b3cfba00a29b)
>
> View Diff <http://codereview.secondlife.com/r/231/diff/>
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges

-- 
Tateru Nino
http://dwellonit.taterunino.net/

_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to