> On March 31, 2011, 12:24 p.m., Merov Linden wrote: > > +1 on this patch modulo the code convention fix I mention here under.
Corrected and updated in https://bitbucket.org/Twisted_Laws/viewer-development-storm-954/changeset/7bcb336642f4 (the braces changes only) - Twisted ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/194/#review526 ----------------------------------------------------------- On March 9, 2011, 3:33 p.m., Twisted Laws wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/194/ > ----------------------------------------------------------- > > (Updated March 9, 2011, 3:33 p.m.) > > > Review request for Viewer. > > > Summary > ------- > > STORM-954 review had 2 patches, the second of which was approved in review > process but the first patch is what went into viewer-development. This is > that second patch again. This patch modifies getAvatars() in llworld.cpp. > Note this patch becomes more important if/when avatar distances may be > displayed to users in the viewer as it corrects for map data being incorrect > above 1024m by using the viewer characters list to get avatar position if > known and then falling back on the map data for the avatars that are beyond > view range. This patch is in the repository > https://bitbucket.org/Twisted_Laws/viewer-development-storm-954 > > > This addresses bug storm-954. > http://jira.secondlife.com/browse/storm-954 > > > Diffs > ----- > > indra/newview/llworld.cpp aed94e854443 > > Diff: http://codereview.secondlife.com/r/194/diff > > > Testing > ------- > > Proper testing with and without this patch is to have 2 or more avatars at > 1050 height with other avatars on the ground under you, and the NearmeRange > (debug setting) set to 4096 and the sort order in the Nearby avatars panel > set to sort by distance. (A busy region like a sandbox, is a good place to > test.) Without this patch, a nearby avatar will not necessarily be displayed > before avatars that are further away. With this patch, the avatar standing > closest to you should show up as the first in the list. > > > Thanks, > > Twisted > >
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