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Ship it!


Thanks Twisted for taking my comment into account in 
https://bitbucket.org/Twisted_Laws/viewer-development-storm-954/changeset/7bcb336642f4

This is ready to be pull in as far as I'm concerned.

- Merov


On March 9, 2011, 3:33 p.m., Twisted Laws wrote:
> 
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> http://codereview.secondlife.com/r/194/
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> 
> (Updated March 9, 2011, 3:33 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> STORM-954 review had 2 patches, the second of which was approved in review 
> process but the first patch is what went into viewer-development.  This is 
> that second patch again. This patch modifies getAvatars() in llworld.cpp.  
> Note this patch becomes more important if/when avatar distances may be 
> displayed to users in the viewer as it corrects for map data being incorrect 
> above 1024m by using the viewer characters list to get avatar position if 
> known and then falling back on the map data for the avatars that are beyond 
> view range.  This patch is in the repository 
> https://bitbucket.org/Twisted_Laws/viewer-development-storm-954
> 
> 
> This addresses bug storm-954.
>     http://jira.secondlife.com/browse/storm-954
> 
> 
> Diffs
> -----
> 
>   indra/newview/llworld.cpp aed94e854443 
> 
> Diff: http://codereview.secondlife.com/r/194/diff
> 
> 
> Testing
> -------
> 
> Proper testing with and without this patch is to have 2 or more avatars at 
> 1050 height with other avatars on the ground under you, and the NearmeRange 
> (debug setting) set to 4096 and the sort order in the Nearby avatars panel 
> set to sort by distance. (A busy region like a sandbox, is a good place to 
> test.) Without this patch, a nearby avatar will not necessarily be displayed 
> before avatars that are further away.  With this patch, the avatar standing 
> closest to you should show up as the first in the list.   
> 
> 
> Thanks,
> 
> Twisted
> 
>

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