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Review request for Viewer. Summary ------- As a Content Creator, I have to select a regular prim type and than choose sculpt from a drop-down menu in order to create a sculpted prim. I have added a new Sculpt icon to the list of available object types that can be selected on the build menu. You can now rez a sculpt the same way you do a cube. Possible issue: I made up a new Pcode used only by the viewer. This addresses bug STORM-49. http://jira.secondlife.com/browse/STORM-49 Diffs ----- doc/contributions.txt a36a329e77cc indra/llmath/llvolume.h a36a329e77cc indra/llprimitive/llprimitive.cpp a36a329e77cc indra/newview/llfloatertools.cpp a36a329e77cc indra/newview/lltoolplacer.cpp a36a329e77cc indra/newview/llviewerobjectlist.h a36a329e77cc indra/newview/llviewerobjectlist.cpp a36a329e77cc indra/newview/skins/default/textures/build/Object_Sculpt.png a36a329e77cc indra/newview/skins/default/textures/build/Object_Sculpt_Selected.png a36a329e77cc indra/newview/skins/default/textures/textures.xml a36a329e77cc indra/newview/skins/default/xui/en/floater_tools.xml a36a329e77cc Diff: http://codereview.secondlife.com/r/317/diff Testing ------- Rezzed a sculpt both alone and with someone watching. Rezzed sculpts as fast as I could click (poor mans load test). Thanks, Jonathan
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