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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/317/
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Review request for Viewer.


Summary
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As a Content Creator, I have to select a regular prim type and than choose 
sculpt from a drop-down menu in order to create a sculpted prim.

I have added a new Sculpt icon to the list of available object types that can 
be selected on the build menu.  You can now rez a sculpt the same way you do a 
cube.

Possible issue: I made up a new Pcode used only by the viewer.


This addresses bug STORM-49.
    http://jira.secondlife.com/browse/STORM-49


Diffs
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  doc/contributions.txt a36a329e77cc 
  indra/llmath/llvolume.h a36a329e77cc 
  indra/llprimitive/llprimitive.cpp a36a329e77cc 
  indra/newview/llfloatertools.cpp a36a329e77cc 
  indra/newview/lltoolplacer.cpp a36a329e77cc 
  indra/newview/llviewerobjectlist.h a36a329e77cc 
  indra/newview/llviewerobjectlist.cpp a36a329e77cc 
  indra/newview/skins/default/textures/build/Object_Sculpt.png a36a329e77cc 
  indra/newview/skins/default/textures/build/Object_Sculpt_Selected.png 
a36a329e77cc 
  indra/newview/skins/default/textures/textures.xml a36a329e77cc 
  indra/newview/skins/default/xui/en/floater_tools.xml a36a329e77cc 

Diff: http://codereview.secondlife.com/r/317/diff


Testing
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Rezzed a sculpt both alone and with someone watching.

Rezzed sculpts as fast as I could click (poor mans load test).


Thanks,

Jonathan

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